boolean
|
forceDisableViewMode(IdleView.ViewMode mode, Bundle extra)
|
IdleBackground
|
getBackground(boolean portrait)
|
String
|
getCommonM10Path(String code, boolean bPortrait)
|
String
|
getCommonM10Path(String code)
|
Context
|
getContext()
|
IdleDragControl
|
getIdleDragControl(String name, FxScene scene, FxTimelineControl root, String timeline_y, String timeline_x, String timeline_scale, String timeline_opacity, String hitboxString)
|
IdleShortcutCtrl
|
getIdleShortcutCtrl()
|
IdleTimeWidgetCtrl
|
getIdleTimeWidgetCtrl()
|
IdleView
|
getPluginView(boolean portrait)
|
FxViewObject
|
getViewObject()
|
float
|
getXSpeed()
|
boolean
|
isGoToUnlock()
|
boolean
|
isInPortrait()
|
IdleBackground
|
onCreateBackground(boolean portrait, Bundle bundle)
|
BaseViewGroup
|
onCreateBackgroundGroup(Bundle bundle)
|
IdleView
|
onCreatePluginView(boolean portrait, Bundle bundle)
|
IdleViewGroup
|
onCreatePluginViewGroup(Bundle bundle)
|
void
|
onItemMoving(IdleDraggable draggable, float x, float y)
|
void
|
onOrientationChanged(boolean bPortrait)
|
void
|
onPhoneStateChanged(PhoneState state)
Hide Automatically by SDK Team [U12000]
|
void
|
onRenderableChange(boolean rendable)
Hide automatically by SDK TEAM [U12000]
|
void
|
onRingDragEnd(boolean unlock)
|
void
|
onRingDragStart()
|
boolean
|
onRingDrop(IdleDragControl draggable)
|
void
|
onSurfaceChanged(SurfaceHolder holder, int format, int width, int height)
Hide Automatically by SDK Team [U12000]
|
void
|
onSurfaceCreated(SurfaceHolder holder)
Hide Automatically by SDK Team [U12000]
|
void
|
onSurfaceDestroyed(SurfaceHolder holder)
Hide Automatically by SDK Team [U12000]
|
void
|
recreateBackground(boolean portrait)
|
void
|
recreateBackground()
|
void
|
recreatePluginView()
|
void
|
recreatePluginView(boolean portrait)
|
void
|
setBackground(FxScene bg, FxScene landBg)
|
void
|
setBackground(FxScene bg, boolean isPortrait)
|
void
|
setClockType(int type)
|
void
|
setScene(FxScene plugin, boolean isPortrait)
|
void
|
setScene(FxScene plugin, FxScene landplugin)
|
void
|
setScene(FxScene plugin)
|